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Excellent! Now, let’s hide our battleship in a random location on the board.

Since we have a 2-dimensional list, we’ll use two variables to store the ship’s location, `ship_row`

and `ship_col`

.

from random import randint coin = randint(0, 1) dice = randint(1, 6)

- In the above example, we first import the
`randint(low, high)`

function from the`random`

module. - Then, we generate either zero or one and store it in
`coin`

. - Finally, we generate a number from one to six inclusive.

Let’s generate a `random_row`

and `random_col`

from zero to four!

### Instructions

**1.**

Define two new functions, `random_row`

and `random_col`

, that each take `board_in`

as input.

These functions should `return`

a random row index and a random column index from your board, respectively. Use `randint(0, len(board_in) - 1)`

.

Call each function on `board`

.

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